Streets of Rage 4 is a retro revival done right. And Blaze Fielding are back, though we were only able to play as Axel for the PAX West demo. Koobo, the new Mini-Boss. A mix between Zan, Skeletor and the Terminator. This is the first time we've seen a robot in the game. This is also a good look at level 1. Original video: https://www.
If you are a Street of Rage fan and also fan of the homebrew Games Engine
Streets Of Rage Paintown: v0.9.8 + Streets of Rage 4 Demo
A new version of Beta Street Of Rage Paintown thus passes 0.9.8. The latter brings a few new features, such as destructible items or fixes some bugs here and there, more details in the changelog. The big novelty of this version 0.9.8 is the addition of a Mod-based demo, developed by Zhang Qiang and Allan.Cylakes, Street Of Rage 4. To discover all the fans of this license, and the excellent work done by these monstrous 2 devs on this future amateur game, I adapted the demo (available only release to date) for Paintown. Indeed, Street Of Rage 4 is developed on OpenBOR, I have thus 'converted' and tried to recreate at best this short demo with engine Paintown (visible mined in the second part of the video for preview). The very little information about this demo is available here, and the PC demo: Street Of Rage Online . Unfortunately, there 'will be no Wii U version of this demo, the boot.dol of Paintown is not compatible with HD sprites of the latter.
[video=youtube;k8AOfoUfY1w]https://www.youtube.com/watch?v=k8AOfoUfY1w[/video] Changelog-- v0.9.8:
Status of characters:
Download:mega.co.nz Source:logic-sunrise.com (Thanks to littlebalup for the Mirror and News Tip!!) Checkout the LARGEST Collection of PS3 Homebrew Games on the net right here @ PSX-Place.com ---> Link Also Checkout these other version of Paintown for the PS3 Paintown Painttown Mod Pack v3
I've played the demo and good work, I love the new graphics!My suggestions:1. Since it's SoR4, why don't you add running special ability? Yep, as name suggests it's performed by pressing special while running.
It's common ability in Denjin Makai series BTW. Since SoR has specific key for special, it would be great if SoR4 or your mod at least has it tooWe can discuss with others about what will each character performs for running special.
For now my suggestions for running special and forward+special are these:Axel: The animation you use for his forward+special is best for running special. His forward+special should be his flurry punchesBlaze: Her forward+special is perfect. Her running special is her 3rd level running attack in SoR3 (she performs uppercut kick here).
Up to you to include her slide finisher or notSkate: His forward+special is his SoR2 one (jump up then air drill). His running special is his SoR3 one (moves forward with clawing arms)Adam: His forward+special is power uppercut (similar to Duke's special from Burning Fight). His running special is running clothesline (similar to Haggar's running attack from Final Fight 3)(no idea for others yet)Oh yes, this ability is also available in Crime Buster v2.5.
Do you want me to explain how to implement it?2. I love the walk-out-of-door animations you gave to some enemies.
If you want to save some work making frames for this, my suggestion is to make a simple walk in (toward camera) WITHOUT darkening effect and use black rectangular entity with alpha 3 for the fade out effect instead. I call this entity as ShadeThe idea is to have enemies walk passing through Shades and let those Shades do the darkening effectYou can reuse the walk in animation in other places such as walking out of doors or elevators3. For demo it's okay to have so many enemies in 1st stage.
For full game, I suggest reducing number of enemies so player won't get burned out in 1st stage. Yes, doing so will make players 'hungry' but players will get more 'food' in next stagesAlso try to introduce enemies in slower pace.
For first stage, only have Electras as subboss and don't spawn her again until say 3rd stage. Same goes with Legio, maybe have him as subboss for 2nd stage and spawn him as regular enemies in 4th or 5th stageWeapon mode is powerful. Blaze's weapon looks small but it packs quite a punch. Makes me wonder about the other's weapon modeWait a second, does this mean there won't be any weapon pick ups in game?BTW I love the animations in background! The city feels more alive with those. For everyone interested, long time ago I downloaded first demo version of this game with different sprites and I re-uploaded it because I can't find it anymore (SoRonline.net is taken down, too bad, it had very useful informations about hacking SoR games). Here is link to this game.
Since this project doesn't seem to active, I decided to tell you about it, I hope you will enjoy it (it is still very interesting IHMO).Also I recorded some gameplays when I downoaded this game from SoRonline.net in first place.
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March 2023
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